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local Players = game:GetService("Players")
-- log every remote the client fires
local mt = getrawmetatable(game)
setreadonly(mt, false)
local namecall = mt.__namecall
mt.__namecall = newcclosure(function(self, ...)
if getnamecallmethod() == "FireServer" then
print("→", self.Name, ...)
end
return namecall(self, ...)
end)